What ever happened to making things? Living in a civilized modern society means more is made for you than made by you. An easy and simple life of great leisure can be wonderful, but I do have reservations when thinking about all the creativity and inventiveness lost by letting others make for you. Are we really better off when we rely on others to know and do? True, it's easier to go to Safeway for a loaf of bread rather than growing the ingredients, kneading it into existence and finally, baking it for hours. A lot of work for a bit of toast. But what people forget is the satisfaction in learning a skill and applying it, growing your intelligence and expanding the boundaries of your abilities. I am definitely more proud of myself staring at the misshapen loaf I just baked than opening a plastic bag of pre-cut slices. Fortunately, there are people who get it and they gather together at the annual Maker Faire in San Mateo, California. For a few days, it's a wonderful world of creative effort and wild imagination, fun for all ages, and there are robots, many robots.
The Maker Faire is not just for geeks or those scientifically-minded people who like to make technical gadgets like robots and computerized light shows. There were many exhibits on that, no doubt why the event has been held in the heart of Silicon Valley since it started in 2006. But the large crowds of people who attended were from all walks of life, reflecting the array of people under the "maker" umbrella--crafters, hobbyists, engineers, scientists, techies, artists, developers, musicians, taking advantage of one, two or three dimensions. One exhibit linked various percussion instruments such as bongos and cymbals to a computer that played them as a human would versus playing the sounds they make. Another craft exhibit was a cityscape made out of rolled up masking tape, while the art area was guarded by a massive metal dragon that shot fire. All hand made, all a concept turned into reality in whatever medium pleased the maker.
One of my favorite things about the Maker Faire is that it's about sharing knowledge and experience interactively, different from a science museum where you tend to passively look at exhibits. Children could play with robots in a robot petting zoo and then go buy an assembly kit to make their own robotic zoo animal. A seed is planted, allowed to grow, far better than plunking down in front of the TV. In an exhibit hall, teenage boys and their fathers were transfixed on figuring out how to make a small motherboard of some sort, the surrounding noise hardly distracting their concentration. Walking through the fair among all the people with eager looks of inquisitiveness, I realized watching learning can be as wonderfully uplifting as the actual effort.
The Maker Faire's exhibits also went far beyond toys and art objects to utilitarian applications, such as flooring that uses the energy from your footsteps to generate power and pint-size wooden Tumbleweed Tiny Houses that you can put together yourself and plop down anywhere the desire strikes you. Imagine the flooring concept taken to a city street where streetlights are powered by the pavement you walk on or a house of your own making tied to living within a small sustainable footprint. It's these people who imagine and allow for others to make that move the world forward. And then there are those who are in it for the sheer fun, like the Whiskey Drome guys who created a velodrome for cycling around in circles, just because centrifugal force and gravity working off each other is kinda neat. True, you could not make a velodrome, but why would you not if you had the desire to figure out how to make it? And that therein is the mindset that propelled all I saw at the fair.
